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Assault Rifle
Assault Rifle 2011
Manufactured: 2001 (First appears in Halo Combat Evolved)
Occupation: Assault Rifle
User:
Cartridges: 32 Rounds
Range: 300 Meters
Counter Part:
Type: 7.62x51mm Full Metal Jacket rounds
Created By: Bungie

The Assault Rifle is the automatic weapon of the UNSC. Its was there in the reach war to suppress covnant fire. It was one of the first weapons of the UNSC. Spartans use the Assault Rifle to stop elites with energy swords do to it's automatic fire rate.

During the Moderation War, millions of Assault Rifles from every Halo game developed by Bungie and 343 Industries have confiscated by Chaos and used to kill players during its Invasion of the Xbox Live Server.

Details[]

The MA5C Assault rifle is an air-cooled, gas-operated, magazine fed weapon designed for automatic fire. The MA5C is the third rifle in the MA5 Series and has been in service for more than 50 years. The MA5C has an attached electronics suite that provides information on rounds remaining in the magazine, compass heading, as well as several other "housekeeping" functions. The rifle performs well in a variety of environments especially given the perceived delicacy of the attached electronics suite. The MA5C Rifle can be outfitted with a number of modifications including sound suppressors, a grenade launcher or a standard issue flashlight. More “exotic” ammunition types, like Shredder Rounds, are available for use, however these modifications are available only by Mission Conditional Requisition (MCR).

The MA5C Assault rifle is easily one of the most versatile weapons in the UNSC’s arsenal. Due to this versatility, the MA5C is complimented by many of the UNSC’s other weapons as either the primary means to a kill or in a secondary role as the fallback weapon. The MA5C Rifle has received technical, as well as physical improvements over the MA5B Assault rifle that include: a heavier barrel with a 1 in 7 twist; a redesigned cowling to house the electronics suite that reduces weight and increases portability of weapon; and a redesigned handguard which is sturdier and provides a more positive grip. The magazine capacity has been reduced to 32 rounds from the original 60 in the MA5B, and the rifle’s range and accuracy has been substantially improved over its predecessor, making it a more formidable Assault rifle.

The MA5C is made of Titanium Alloy and Polymer. Although not seen during gameplay, the MA5C has concealed iron sights used by Marines and other personnel who do not have a Heads-up display or Neural Interface.

Ammunition[]

The MA5C Assault rifle and the MA5B Assault rifle uses M118 7.62x51mm Armor Piercing, Full Metal Jacket Rounds. These rounds are designed to pierce body armor so the rounds are reasonably large, and are surrounded by a molded jacket of either steel or titanium, which enhances its armor-piercing capabilities. The round might also have a carbide or similar hardened tip, and might also be coated in copper or another metal over the steel, titanium, etc. shell. Actual energy from this round is 2472 ft·lb force. This is quite high for a rifle cartridge, and the round has been historically noted for its power and range.

"7.62mm" is the diameter of the bullet itself, which equates to 0.3 inches, or .30 caliber. The "51mm" comes from the length of the case (not the entire cartridge, just the case, also known as "shell"). Often being associated with a considerable amount of recoil, the MA5C appears to be able to absorb it so the weapon remains steady even during cyclic fire. Armor-piercing rounds have the obvious advantage of being able to deal with protected targets, but instead of causing larger wound channels by tumbling like lower-caliber ball or non-jacketed munitions, AP rounds have a tendency to over-penetrate the body, causing less overall trauma.

Advantages[]

The MA5C in both offensive and suppressive situations remains the Marine Corps' most reliable weapon. When fired in short bursts the MA5C Rifle can be effective at hitting targets at longer ranges, and the rifle's armor penetrating ability makes it key for handling even the toughest of infantry. The MA5C Rifle is effective at killing armored infantry at short-to-medium range and its high rate of fire allows its user to spray an area with suppressing fire in defensive situations. At close range, the MA5C is arguably deadlier than the M7/Caseless Submachine Gun, as the firepower is approximately equal. The MA5C also provides the user with an ammo count on its digital readout, as well a compass pointing toward the arbitrary magnetic "north" position. In the hands of someone with a practised trigger finger, the MA5C becomes a deadly weapon in close-quarter situations.

Disadvantages[]

The MA5C's main disadvantage is that it is grossly inaccurate when fired in full-automatic. Even though substantially better than the MA5B, it is too inaccurate for use at longer ranges, which makes the user an easy target for long range weapons - at long range a high ratio of misses to hits is likely, especially if the target is moving. The magazine can run out very quickly in fully automatic fire and has relatively low power per round compared to many other weapons; an engagement with numerous and/or particularly resilient enemies will likely require the user to reload a few times before they die. It should be used as a secondary weapon for shorter ranges, paired with a long range weapon like the Battle Rifle.

Gallery[]

Trivia[]

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